Description
Bug in Doom Eternal. So, I got the rocket launcher, stopped to go do Easter fun with the family, cake back, and no more rocket launcher. Any ideas or suggestions? Hello guys, I got really big bug on that achievement. I need complete only one weapon master. Rocket Launcher Remote Detonation mastery problem. It sais 'Kill 3 or more demons with a single detonation 15 times' but I try a lot of times complete that and nothing happens. The rocket launcher is approximately as powerful as the super shotgun, but equally effective at long range and with a more rapid rate of fire, although rocket ammo is less plentiful than shells. It can be used for rocket jumping in some areas, for example to reach the secret exit of E3M6: Mt.
Doom Launcher by hobomaster22 is a Doom Frontend that doesn't only serve as a startup-utility but as a whole database for all your original doom-engine games and all your custom wads, pk3s and projects for Doom and similar games. It can be compared to D-Fend Reloaded (a DOSBOX database frontend) and has similar awesome features to sort, organize and keep track of your collection. For bugreports and feedback please use the development forum.
DETAILS
FEATURES | Direct download and metadata update from /idgames (through API) |
Add mods by drag and drop (ZIP including WAD/PK3/DEH/TXT) | |
Automatic scraping of title, author, release date and description from the included textfile | |
Importing screenshots directly from the sourceport into the database | |
Maintaining demos and savegames | |
Scans files for map lump names (e.g. E4M3, MAP20, STR20) | |
Add any sourceports to the database | |
Selecting specific files within a ZIP file | |
Tagging mods with custom unlimited colored tags | |
Shows play-statistics (killed monsters, collected items, play time) | |
Automatic daily database backups | |
INFORMATION | Platform: Windows |
Base: .NET Framework | |
Type: Doom frontend and database | |
Version: 3.1.0 (September 13th, 2020) | |
DOWNLOAD | archiveDoomLauncher 3.1.0(3.20 MB) |
GITHUB | https://github.com/hobomaster22/DoomLauncher |
From DoomWiki.org
The rocket launcher, also known as the Paingiver, returns as a weapon in Doom Eternal. It features an all-new appearance with a transparent barrel and a skull motif on its side.
- 4Upgrades
Tactical analysis[edit]
Compared to its appearance in the previous game, the rocket launcher fires more slowly and has slower projectiles but deals more damage and has a larger blast radius, making it more similar to the classic rocket launcher in terms of how it functions. The mods function similarly to their past appearances, but with altered upgrades. In particular, the new Proximity Flare upgrade for the Remote Detonation mod provides a visible cue when an enemy can be hurt by the detonation, making it easier to use overall.
It should be noted that the weapon's ammo capacity is rather low, meaning that it should be saved for either large clusters of weak enemies or larger, slower enemies in order to reduce the need for resupplies.
Lore[edit]
Forged in the depths of the Golgothan smelting pits, the Paingiver is a demonic weapon, built at the command of Deag Ranak to make the weak suffer. It is said that the cultist-engineers of Golgotha who designed it refused to rest until their work was finished, so motivated were they by the Hell priest's vision.
Modifications[edit]
- Remote Detonation
- Functions similarly to its Doom (2016) equivalent, allowing rockets to be detonated manually while they are in flight. Effective at damaging enemies behind cover or are in a poor position to be hit directly, but caution is advised to avoid damaging yourself with your own rockets.
- Lock-On Burst
- Functions similarly to its Doom (2016) equivalent, enabling a lock-on function that fires in bursts of three guided rockets. Unlike its predecessor, the guided rockets do the same damage as single-fire rockets, making the lock-on burst immensely powerful.
Upgrades[edit]
Remote Detonation[edit]
Doom Rocket Launcher Mod 1 7 10
- Proximity Flare
- Rockets will trigger a flare when they are near targets that will be damaged by the Remote Detonation, making it easier to use. The flare is recognizable by the blue glow it generates from the rocket's booster.
- Concussive Blast
- Remote Detonations now generate a large, non-damaging concussive blast that can make demons falter, interrupting their attacks.
- Explosive Array
- If a rocket is detonated while Proximity Flare is active, three secondary explosives will activate to create a larger area of effect.
- Mod is unlocked by killing a total of 60 monsters while Proximity Flare is active.
Lock-On Burst[edit]
- Fast Reset
- Lock-on Burst recharge time decreased by 37.5%
- Quick Lock
- Lock-on speed is increased by 50%
- Dual Lock
- A second lock-on target can now be acquired before firing rocket bursts.
- Mod is unlocked by killing 15 prowlers with the Lock-On Burst.
Doom Rocket Launcher Mods
Trivia[edit]
Doom Rocket Launcher Mod Rocket League
The fins on the barrel of the rocket launcher seem to be inspired by the profile of the weapon's first-person view and pickup sprites in Doom 64, making this weapon's design one of several such references in Doom Eternal.
Weapons from Doom Eternal | |
---|---|
Single player: | Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr |
Side arms: | Doomblade • Flame belch • Frag grenade • Ice bomb |
Offensive abilities: | Blood punch • Dash |
Unused: | Pistol |
Progression: | Weapon modification • Weapon upgrade |