Goldeneye 007 N64 Controls

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This is NOT emulation! I've got an N64 64DD mouse a week ago or so, and Carnivorous developed a patch to make it work on real hardware! This is it, real mous. Please note that this is the Goldeneye Wiki's article on on the original release in 1997. If you are looking for the article on the Wii remake in 2010 then you should head to GoldenEye 007 (Nintendo Wii). For other uses, see GoldenEye 007 (disambiguation) GoldenEye 007 is a first person shooter videogame developed by Rare and published by Nintendo for the Nintendo 64. It was released on August.


Game info:

box cover
Game title:GoldenEye 007
Console:Nintendo 64
Author (released):Rare, Ltd., Nintendo (1997)
Genre:Action, ShooterMode:Single-player
Design:Martin Hollis, Karl Hilton, David Doak, Adrian Smith, ...
Music:Graeme Norgate, Grant Kirkhope, Robin Beanland
Game manual:manual.pdf

File size:

1821 kB
Download: not available (stream only)

Game size:

10524 kB
Emulator:Project 64
From Wikipedia, the free encyclopedia:

GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye. It was released for the Nintendo 64 video game console in August 1997. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a split-screen multiplayer mode in which two, three, or four players can compete in different types of deathmatch games.
GoldenEye 007 is a first-person shooter that features both single and multiplayer modes. In the single-player mode, the player takes the role of James Bond through a series of free-roaming 3D levels. Each level requires the player to complete a certain set of objectives – such as collecting or destroying specified items, rescuing hostages, or meeting with friendly non-player characters (NPCs) – and then exit the stage. Some gadgets from the James Bond film series are featured in the game and are often used to complete particular mission objectives; for example, in one level the electromagnetic watch from Live and Let Die is used to acquire a jail cell key.
The arsenal of weapons includes pistols, submachine guns, assault rifles, grenades, and throwing knives, among others. Guns have a finite magazine and must be reloaded after a certain number of shots, but the player may acquire and carry as many weapons as can be found in each mission. The player's initial weapon in most missions is James Bond's Walther PPK, called the PP7 special issue in-game. Most of the game's firearms are modelled on real-life counterparts (although their names are altered), while others are based on fictitious devices featured in the Bond films, such as the Golden Gun and Moonraker laser. The weapons vary in characteristics such as rate of fire, degree of penetration, and type of ammunition used, and inflict different levels of damage depending on which body part they hit.
Stealth is a significant element of the gameplay; frequent gunfire can alert distant guards, and activated alarms can trigger infinitely-respawning enemies. Therefore, to avoid gunfights with numerous opponents, it is advantageous to eliminate soldiers and security cameras before they spot or hear the player. Certain weapons incorporate suppressor or telescopic sight attachments to aid the player in killing enemies discreetly. There are no health-recovery items in the game, although armour vests can be acquired to provide a secondary health bar.
Four save files are available to track the player's progress through the game's twenty missions, each of which may be played on 'Agent', 'Secret Agent', or '00-Agent' difficulty settings. Higher difficulties increase the challenge by altering factors such as the damage enemies can withstand and inflict, the amount of ammunition available, and the number of objectives that must be completed. Once a mission is completed, the player may either continue progressing through the story or choose to replay a previously completed level. Completing certain missions within particular target times enables the player to unlock bonus cheat options which make various changes to the gameplay. Upon fully completing the game on the hardest difficulty setting, an additional '007' mode is unlocked that allows the player to customise the challenge of any mission by manually adjusting enemies' health, reaction times, aiming accuracy, and the damage they inflict.
The multiplayer mode allows two, three, or four players to compete against each other in five different types of split screen deathmatch games: Normal, You Only Live Twice, The Living Daylights (Flag Tag), The Man With the Golden Gun, and Licence to Kill. Normal is a basic deathmatch mode in which the main objective is to kill opponents as many times as possible. It can be played as a free-for-all game or in teams. In You Only Live Twice, players only have two lives before they are eliminated from the game, and Licence to Kill is a mode in which players die from a single hit with any weapon. In The Man With the Golden Gun, a single Golden Gun, which is capable of killing opponents with only one shot, is placed in a fixed location on the map; once the Golden Gun is picked up, the only way to re-acquire it is to kill the player holding it. The player with the Golden Gun is unable to pick up body armour while opponents can. In The Living Daylights, a 'flag' is placed in a fixed location on the map, and the player who holds it the longest wins. The flag-carrier cannot use weapons but can still collect them to keep opponents from stocking ammunition. Aspects of each gametype can be customised, including the chosen map, class of weapons, and winning condition. As players progress through the single player mode, new maps and characters are unlocked in the multiplayer mode.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Nintendo 64 console on Amazon.com or eBay.com.

Find digital download of this game on GOGorSteam.

Videogame Console:

This ver­sion of GoldenEye 007 was de­sig­ned for the Nin­ten­do 64, which was the world's first 64-bit vi­deo ga­me con­so­le of the fifth ge­ne­ra­ti­on ma­nu­fac­tu­red by Nin­ten­do in the years 1996 - 2002. It was also the last ho­me vi­deo ga­me con­so­le that used car­tri­dges to dis­tri­bu­te ga­mes. World­wi­de, ap­pro­xi­ma­te­ly 33 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about Nin­ten­do 64 can be found here.


Recommended Game Controllers:

You can control this game by using the keyboard of your PC. However, for maximum gaming enjoyment, we strongly re­com­mend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these N64 controllers:

Available online emulators:

2 different online emulators are available for GoldenEye 007. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game GoldenEye 007 are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
RetroGames.ccJavaScriptYESYESYESNO

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007
Comments:


One of the best shooters of the 90s has just turned 20 years old, and Arron Timson relives his childhood obsession with it.

Controller

The Nintendo 64 (or N64, if you like) may have been beaten by the first PlayStation – in sales terms, at least – but for me, the N64 was home to best exclusives. GoldenEye 007 sat very close to the top of this list.

James Bond, stiff-ass Brit

Let me take to you back to when I got my young, 12-year-old hands on GoldenEye. It was early September 1997, and a friend of mine told me that a friend of his had gotten hold of GoldenEye from the US. Straight away, I asked him to borrow it. Around half an hour later, he returned with the cartridge and import adaptor, and I just couldn’t take my eyes off Mr Brosnan.

So we popped the game in and I was met with one of the best intros to a game I’d ever seen – and hearing that Bond theme coming from my console was amazing. Now by this time, my friend told me his mate wanted it back in half an hour. To be fair, I couldn’t blame him, so I jumped on the first level – Dam – and again, I’m blown away by what I’m seeing and hearing.

Seeing is believing

The visuals may look a bit pants now, but back then, the best looking shooters I owned were Virtua Cop 1 and 2, which is funny because GoldenEye actually started life as on-rails shooter inspired by Virtua Cop. From this day on I couldn’t get this game out of my mind. I would bug my parents to buy it, but back then we only got big presents on our birthdays or Christmas.

The only way I was going to get to play it again was to rent it from our local Choices video store (Google it, guys!), and with every bit of pocket money I got, I rented it as much as possible. Then finally, at Christmas, my brother and I got our very own copy. Our parents only saw us when it was time to eat.

For England, James…

Goldeneye 007 N64 Manual

I can’t talk about GoldenEye without talking about both the single and multiplayer aspects of the game. I think Rare deserve a lot more credit for what they did with the single player campaign in this game; I mean, for a start, it was a movie tie-in that actually did justice to the source material. Granted, the game came out two years after the movie, so there was no tight deadline to meet, but it’s still something game developers haven’t learned two decades later.

The way Rare turned the film’s story into different levels was brilliant. Sure, there was some creativity used to piece them together, but they never felt out of place, or like they were filler. But five levels in particular really stand out to me…

Dam

The game’s opening level was a great way to introduce the player to the way the game played and the controls, especially by throwing the sniper rifle into the mix so early. And that ending…

Surface 1

This is probably my number one level in the game. The level design was incredible, especially in how you infiltrated the bunker. What really stood out the most for me, though, was the music: it had a nice, calm tone, but it also felt a little eerie.

Frigate

Goldeneye 007 N64 Controls

A very small scene in the film was fleshed out to create a very Under Siege-esque level, and you finally got hold on the wonderful-sounding D5K Deutsche.

Archives

One of best action sequences in the movie, and an equally good level. Going from being under arrest and unarmed to going full Bond and jumping out a window was pure fun.

Control

Control is without doubt a Marmite level, especially when you crank it up to 00 Agent setting. It’s fairly easy going until you have protect Natalya; this part will make you lose your shit, but when you finish it… my word, it’s satisfying.

Better luck next time, slugheads!

If you ask anybody who has played GoldenEye what their favourite part was, I’m pretty sure 99% of them would say the four-player Deathmatch. To be fair, I can’t argue with them. This part of the game ruled supreme between me and my mates; we’d take it in turns to host Deathmatch sessions at each other’s houses, and the day would just disappear into thin air.

The only downside to the split-screen Deathmatch was your opponents could see where you were in the level; to counter this, we purposefully looked at the floor to try and hide our position.

Me and my brother played it so much that we came up with our own Deathmatch scenario. We’d choose the Bunker level, and it would be that whoever shot the other player first would have to go in the jail area and await execution.

One time, I had my brother in jail waiting to be taken out to the helipad to be shot. We got out there, I have him kneel on the H and say “Any last words?” To my surprise, he whipped out a DD44 and shot me square in the head.

Goldeneye 007 n64 controls

For me, GoldenEye will always be my number-one first-person shooter. You can keep your Calls of Duty and Battlefields, because when you combine Rare and Bond, Nobody Does it Better.

Arron Timson will return. Until then, follow him @timson72 on Twitter.

  • FPS game-changer
  • Great music
  • Excellent level design
  • Unrivalled multiplayer experience
  • It’s BOND!

N64 Goldeneye Control Styles

  • Controls have not aged well at all
  • Really doesn’t look good on a modern TV

Goldeneye 007 N64 Controls Xbox One

Goldeneye 007 n64 control style

Goldeneye 007 N64 Buy

Whatever your experience was with GoldenEye, it’s bound to have been a great one. While it joins loads of other N64 games in the “ageing badly” stakes, those who got to play it in its prime – and those still playing it with their friends – truly know how important it was, and still continues to be, to the FPS genre.