Arma 3 How To Use Mine Detector

  1. Let's remember that vanilla ARMA 3 plays out around 2035. I'm sure it would be possible to develop a minedetector that just straps to ones body to allow use of weapons at the same time. But the 15m AND inside vehicles might need some adjusting.
  2. Chemical Detector. While ultimately not used in the Contact campaign, there is a Chemical Detector variant (uncovered - ChemicalDetector01watchF) that can occupy the watch inventory slot, and use scripted hooks to display a threat value and time. When in the player's watch slot, the watch key (O by default) can be used to show or toggle it.
  3. Mine detectors are now viewed via a left or right panel (Bind the key Left Panel Next and Right Panel Next under common. I would recommend using the square brackets.) when cycled through, and give you an approximate mine position via a red 'fog' on the display. You then locate them and press the Reveal Target button to mark them as usual.
  4. By combining the explosives from several mines and placing them in tin cans, the insurgents made them more powerful, but sometimes also easier to detect by Soviet sappers using mine detectors. After an IED was detonated, the insurgents often used direct-fire weapons such as machine guns and rocket-propelled grenades to continue the attack.

Putty 8.7.0. Multiple issues with Old man encountered so far

ArmA 3 marks the first time that mine detectors have made an appearance in the series. Prior to the Laws of War DLC, mine detectors did not emit any audible sound effects and only displayed a visible icon on the user's map and Heads Up Display.

Red Beret stops 7.62x51 and 7.62x39 had this happen at the check point outside of Georgetown (West)

Container directly across (west) of the IDAP cache has a mesh issue, I was able to glitch through it by accident while in a firefight, this is the direct cause of me getting muted on the discord and something that is probably an issue with the majority of the containers at the port since the look like they were copy and pasted for the majority of them. This is something I feel should have been caught by QA when Apex was released.

Mines are not detectable, I have the mission on regular for my first time through so I can enjoy it rather than going at it hardcore, I had a mine detector in my backpack walked up to a mine, mine did not visually render nor did it give me any options to disarm the mine even though I had a toolkit in my backpack as well, mine exploded didn't kill me, attempted again to find another mine to disable and again the mine isn't showing up but the beeping is there. This was the CSAT mine fields at 047030, standing there currently the mines are beeping but again no render of the mines is coming up.

Save system:
This has major issues, I chose the one where you save at your rest point, but there are auto saves within the game as well, some of these autosaves are not recording such as after a random attack that pops up on the same area that the CSAT minefields are, I fully cleared the base completed the objective and it said saving but didn't record the save.

When you exit, doing the Save and Exit it records your position only where you exit, it doesn't make a save file in the loading area, only when you spawn back in. This caused me to lose about 3 to 4 miles of progress towards an objective.

Arma 3 How To Use Mine Detector

The Arma 3 Alpha’s out on Steam, and while it’s buggy, slowly filling with hackers, and poorly optimized, it remains one of the most satisfying games in this, the spring game release doldrums. I’ve spent a fair bit of time in-game, especially the Wasteland mod pulled from Arma 2, and I’ve got a few strategies for new players, regardless of their history in the shooter genre.

Arma 3 How To Play

This isn’t your little brother’s shooter

It doesn’t matter if you come from Battlefield, Call of Duty, Crysis, Halo, Team Fortress 2, [insert shooter here], you’ll find Arma 3 to be a very different beast. The focus is on large maps, limited player counts (the average max is about 50), and realistic weapon handling. If you’re used to being able to go full auto at most distances and succeed, you’ll be in for a surprise when you jump into Arma. Every shot creates significant recoil, and you’ll find yourself aiming at the sky pretty quick if you can’t control your trigger finger.

Detector

More importantly, Arma is significantly slower paced than most FPS’s released today. You’ll spend much of your time moving from place to place, and comparatively little shooting at other players. Vehicles are essential not as weapons but as transportation, as running three kilometers isn’t nearly as fun when every hill might hold a sniper or, worse, nothing at all.

When combat does happen, it’s visceral, chaotic, and quick. Most combats end within a minute of first engagement, and the victor is (almost) always the player with more skill. In those cases where it isn’t, there’s one of two factors involved. 1. Alpha build hit detection/lag, and/or 2. A sniper.

Lastly, because of the large maps and time spent between battles, when you do come across another player/group of players, they’ll be a fair distance away. For this reason, they may or may not know you spotted them, and the engagement is on your terms. To control recoil, fire in single shots. You’ll want an ARCO/RCO scope, a dual 12x and red dot sight. Guns kill quickly, even at long range, so if you’ve got decent aim and can gauge the bullet drop, you should get at least one kill out of the deal. There are no hit markers in Arma, but there is a faint thunk sound signifying a successful hit. If you did manage the kill, a message will pop up saying “[Enemy Name] was killed by [Your Name].”

Your first kill is very satisfying. Enjoy it.

A note on the wasteland game mode

Full disclosure: I’ve not played the base Arma 3 game. I understand it’s very much a military simulator, where objectives and war games are set by the players in the server rather than being spawned automatically. However I want to touch on Wasteland for a moment.

In a wasteland server, there are several things to watch out for.

  1. In the current alpha build of Arma 3, weapons and gear only spawn inside vehicles, the best gear being in military hardware and the gun stores scattered around the map. After spawning in, search your immediate surroundings for military grade vehicles and search them. The pistol, while useful as an emergency backup, will not serve you at the distances you’ll need to be fighting at.
  2. At intervals of five minutes, provided there is no current objective, crashed helicopters and weapon caches will spawn, surrounded by AI controlled NPCs. Your faction, OpFor, BLUFor, or Independent succeeds in the mission if you are the first to clear the objective of NPCs and claim the site as your own. If no team completes these tasks, everyone fails.
  3. The aforementioned caches come in two varieties: explosive and small arms. RPGs, anti-air missiles, mines, and grenades spawn in big yellow cache boxes. Weapons, sights, attachments and ammunition spawn in big gray cache boxes. You can either leave the caches where they lay or put them in a vehicle large enough to carry them.
  4. When you need a quick re-up on ammunition or can’t find a suitable attachment for your gun, there are several gun stores scattered around the map. Using money taken from dead players, you can buy just about anything you might need. If you’ve come from TF2, worry not, there are special hats, and they are interchangeable.
  • Gun stores are hotbeds of conflict, regardless of an objective. Never expect that you’re safe while purchasing from the creepily stationary gun store owner. Keep in mind said owner can move about, so if he isn’t in the proper building, check the area around the shop.

Words of caution, because I’ve been there

Arma 3 How To Use Mine Detector

There are a few issues that still need major ironing in this alpha build. I mentioned hackers, poor optimization, bugs. You’ll find all of them here. Don’t expect your monster rig to pull 120 frames, and don’t expect to always come into a server and have fun. Sometimes it’s better to join, scope the scene, and leave to avoid frustration than have the whole game crash on you. Which happens.

Arma 3 How To Use Mine Detector

Prince of persia sands of time game. A lot.

Arma 3 Ace How To Use Mine Detector

I’ve heard rumors of a development build that runs far better than the widely distributed code. I’ve heard too that servers currently run on an individual’s home computer as opposed to a dedicated server box. While I’ve no evidence supporting either theory, enough people have told me that I believe it.

Finally, you can never be too careful in Arma 3. If you won a gunfight or surprised your opponent, beware the sniper that was looking right at him. People love finding suppressed battle rifles and posting up on good traffic lanes. If they’re smart, you’ll never see them, and it’s best to run the other way. You are never safe.

Remember that.

Well, actually, ArmA 3 does not crash too often for an Alpha. I’d say it’s not that different from Minecraft Alpha, which was already pretty stable. But the last two things about servers and dev build are true, even though dev build often runs less smooth than default one, just because they don’t test it as much.
But the part that’s great about arma is the editor, if you haven’t tried that out, you haven’t tried arma out.