Mount And Blade Mercenary Contract

Mount And Blade Mercenary Contract

Apr 10, 2020 Learning how to make money fast in Mount & Blade II: Bannerlord is an important skill that plays a role in everything. To help you buy the best armor and weapons while paying off rising party fees. Today we finally start winning some tournaments, get a nice new weapon, recruit a hero with a MASSIVE cleaver, and finally sign a mercenary contract! Also, for each battle you win as a mercenary, your kingdom pays 15 denars. If you've already reached Clan Tier 2 (150 renown), you can become a vassal instead of only a mercenary. Unlike previous.

  • If you're looking for something to do in the early game, the best options are the guild masters in every major town (use the 'take a walk around the streets' option or whatever to find them), who are guaranteed to have jobs that often pay well, or you can go to a tavern and ask about jobs, which will let you know about any particularly high-paying ones.
  • You will also definitely want to improve your relations with villages by doing quests for them, since that makes them offer you vastly more units, and higher-level units; recruiting a mass of 20+ guys from one town that you're in good standing with is much less tedious than roaming around getting 4-5 from each village.
  • Once you have some money and a decent army, you'll want to ask lords for tasks until you get offered a mercenary contract, which will let you fight in that kingdom's wars without standings repercussions (your standings will reset to neutral after the war ends, although if you loot/burn villages they'll hate you forever, so avoid doing that for the aforementioned recruitment reasons.)

Mount And Blade Mercenary Contract Template

  • Once you've spent a while as a mercenary/vassal you can fight for a pretender or start your own kingdom.
  • Horses in M&B are insanely strong and you can easily kill 30+ guys per battle mounted, but personally I think infantry gameplay is more tactical and fun, so try them both.
  • The nords and rhodoks are definitely an extra challenge, so the vaegirs might be a good choice if you're looking for a balance, since you have strong on-foot options but can still go to town with the horses when need be.
  • Don't worry too much about your character, though, since skill points don't make a big difference and any character can be an all-arounder.
  • If you don't mind being obligated to keep party members around, you can skill them up in stuff like wound treatment and save your stats for charisma and combat. It's also fine to spec in that stuff yourself though since going around without wound treatment for even a little while can be brutal.
  • Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge.

As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits.

Kingdoms

Mercenary

Bannerlord 2 Mercenary Contract

The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest:

Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner

Mount And Blade Warband

Swadians: All-arounders with a focus on lancers, also very powerful

Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great

Sarranid: General all-arounders with no real focus

Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears.

Mount And Blade 2 Mercenary Contract End

Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies.

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Company of Trouble is a quest in Mount & Blade 2 Bannerlord. In it, you have a bunch of unruly mercenaries in your army, stealing supplies and causing trouble. You have to get rid of them as quickly as possible, or else they’ll bleed you dry. The trouble is, it’s not at all obvious how you’re supposed to do this, and there are some bugs (or at least weird behaviours) that make it more difficult than it should be. In this guide, we’re going to show you how to complete Company of Trouble quest in Mount & Blade 2 Bannerlord.

How to get rid of mercenaries in Company of Trouble?

Mount And Blade Mercenary Contract 2017

You can’t disband them, so the intended way to solve this problem is to sell them off to a lord. Easy-peasy, you even make some money in the process, right? Wrong. A lot of people have been reporting being unable to find lords in any of the castles in the vicinity after taking the quest. If you really want to profit off of these unruly men, you should look for a roaming party led by a noble. Even then, you’ll have to pass conversation skill checks which aren’t at all easy.

If you have an older save, reloading it might be your best bet. If that’s not an option, you can go into battle and make your other troops stay back while letting the mercenaries get slaughtered. It’s ruthless, but it’s a solution. You won’t get the denars you would if you’d have sold them, but at least you’ll plug the leak. What also works is losing a battle and ending up as a prisoner – just make sure you leave the actually useful troops elsewhere. Of course, this is not ideal – selling them of or sending them to their deaths are the most positive outcomes.