Samurai Spirits Rpg Iso Neo Geo Cd

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CoolROM.com's game information and ROM (ISO) download page for Samurai Spirits 4 (Neo Geo CD). Download Shinsetsu Samurai Spirits - Bushidohretsuden (1997)(SNK)(Jp)! ROM / ISO for Neo Geo CD (NGCD) from Rom Hustler. 100% Fast Download. I own the Neo Geo CD version, played it somewhere around 2004, but never got far. The loading times are from hell, but the game has style. My Japanese is getting rusty. Has anyone here ever beaten that game? I'm considering playing it with a walkthrough.

Shinsetsu Samurai Spirits Bushidō Retsuden
Developer(s)SNK[a][b]
Publisher(s)SNK
Director(s)Choji Yoshikawa
Producer(s)Chihiro Amano
Takashi Nishiyama
Yoshiro Kataoka
Designer(s)Shirō Ono
Programmer(s)M. Kondoh
T. Nakamura
T. Yamazaki
Artist(s)Hitoshi Kanemaru
Keisuke Nozawa
Kimihiro Hasuo
Writer(s)Katsuhiko Chiba
Tatsuji Yamazaki
Composer(s)Akihiro Uchida
Hirotomi Imoto
Kyoko Naka
SeriesSamurai Shodown
Platform(s)Neo Geo CD
PlayStation
Sega Saturn
Release
  • Neo Geo CD
    • JP: 27 June 1997
    SaturnPlayStation
    Original release
    • JP: 27 June 1997
    Relaunch
Genre(s)Role-playing
Mode(s)Single-player

Shinsetsu Samurai Spirits Bushidō Retsuden[c][d] is a role-playing video game for SNK's Neo Geo CD system, which retells the events of Samurai Shodown and Samurai Shodown II in greater detail. It was ported to the Sega Saturn and PlayStation,

Gameplay[edit]

A battle scene with Haohmaru facing two enemies. In this given moment, the player must choose a command for Haohmaru to perform.

The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. The characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items.

At the outset, the player is given the option to choose from six characters to be the 'main' character of the story.[4] The basic outline of the plot does not diverge greatly for any of them, but each had different dialogue ingame, and each also had unique special scenes which would go into greater detail of the character.[5] In addition, to better adjust to character continuity, certain stories were modified slightly based on the selected chapter. Over the course of the game, two other characters can also join the party (unless the hero is Genjuro, who only gains a partner in his second story).[6] In addition, the second chapter also introduces a new character, Shippuu no Reon (疾風の鈴音), whose name translates roughly to 'The Ringing of the Gale Winds.'[7] All characters from the first two Samurai Shodown games make an appearance, either as a temporary helper, plot device, or enemy.[8]

Combat includes an option to input the joystick motions for the various special moves manually, as in the arcade games, rather than simply selecting the moves from a list.[9]

While armor and accessories can be bought and equipped, each character has the same weapon throughout the game. Characters can visit blacksmiths to temper and strengthen their weapons. These smiths can also infuse the weapons with one of the game's various elements, which make the weapon's normal strikes and select special moves more effective against certain enemies.[10]

Plot[edit]

Development[edit]

Samurai Spirits Rpg Iso Neo Geo Cd Emulator

The development history of the game is fairly storied. It was announced for development in 1995,[1] and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out.[citation needed] A U.S. release was planned for the third quarter of 1997 (just a few months after the Japanese release),[2] but it never materialized.

As originally envisioned, the game was to be split into three episodes:[1] Spinning wheel microsoft word. one for each of the three games in the series. For a while, it was to be a Neo Geo CD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole story. This plan resulted in a significant backlash from fans, and was discarded.[citation needed]

Eventually, as development ground on, the executive decision was made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner. Minecraft reach hacks.

Release[edit]

While the core gameplay is largely similar between the versions, there are aesthetic and gameplay differences between the Neo Geo CD and PlayStation/Saturn versions.

  • The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character and specialized death animations for monsters.
  • The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead.
  • Motions in the Neo Geo CD version have a smoother look and feel than the others.
  • In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely.
  • The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240.
  • The Neo Geo CD version has less pauses between audio clips than the others.
  • The PS and Saturn version have significant animation cuts in the characters' walk/run animations.
  • The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not.
  • The PS version shows an Active Time Battle bar, which the NeoCD lacks.
  • The PS version has higher-quality music than either of the other two versions, owing to higher-quality PCM samples.

The most obvious differences between the three versions are the bonus modes which are unlocked after beating the game.[11]

  • Neo Geo CD: A third 'mini-chapter' is enabled, wherein the player controls Hisame Shizumaru as he wanders around, running into cameo appearances of various SNK characters from other games.
  • PlayStation: A 'side story' mode is enabled, which enables the player to view non-interactive sequences about many of the series' other characters.
  • Saturn: An interview mode is enabled, which enables the player to view a lengthy, non-interactive sequence about the various characters, frequently breaking the fourth wall. This bonus content is also available in the PlayStation version, by way of a hacked save file.

Reception[edit]

According to Famitsu, Shinsetsu Samurai Spirits Bushidō Retsuden on Neo Geo CD sold over 20,256 copies in its first week on the market.[12]Famitsu also reported that both the PlayStation and Sega Saturn versions sold over 37,353 and 28,122 copies in their first week on the market as well.[12]

Notes[edit]

  1. ^Additional work by Asatsu and Fuji Television
  2. ^Ported to Sega Saturn by Musesoft
  3. ^Japanese: 真説 サムライ スピリッツ 武士道烈伝Hepburn: Shinsetsu Samurai Supirittsu: Bushidō Retsuden, 'Definitive Samurai Spirits: Tales of the Bushido'
  4. ^Also known as Samurai Shodown RPG and Samurai Spirits: True Legends of Furious Bushido RPG.[1][2][3]

References[edit]

Samurai spirits rpg iso neo geo cd rom
  1. ^ abc'Alphas - Samurai Spirits RPG (Neo•Geo CD)'. Next Generation. No. 14. Imagine Media. February 1996. p. 96.
  2. ^ abHood, Robinson (August 1997). 'Role-Player's Realm: Samurai Shodown RPG'. GamePro. No. 107. IDG. p. 87.
  3. ^IGN Staff (June 10, 1997). 'Samurai Bosses Revealed - New character information on SNK's new role-playing game, Samurai Spirits: True Legends of Furious Bushido RPG'. IGN. Ziff Davis. Retrieved 2019-06-14.
  4. ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 26–31. T-3112G.
  5. ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 54, 58, 60–63, 68. ISBN4-89366-789-0.
  6. ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. p. 13. T-3112G.
  7. ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 32, 33. T-3112G.
  8. ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 174–185. ISBN4-89366-789-0.
  9. ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 18–21, 24. T-3112G.
  10. ^SNK, ed. (1997). Samurai Spirits Bushido Rensetsuden Sega Saturn instruction manual (in Japanese). SNK, FujiTV, Asatsu. pp. 15, 17, 23. T-3112G.
  11. ^Famitsu, ed. (1997). Shinsetsu Samurai Spirits Bushidoretsuden Official Guide Book (in Japanese). ASCII. pp. 2–6. ISBN4-89366-789-0.
  12. ^ ab'Game Search'. Game Data Library. Archived from the original on 2019-04-24. Retrieved 2020-11-01.

External links[edit]

  • Shinsetsu Samurai Spirits Bushidō Retsuden at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shinsetsu_Samurai_Spirits_Bushidō_Retsuden&oldid=991387174'
(Redirected from Samurai Shodown (series))
Samurai Shodown
Genre(s)Fighting
Developer(s)SNK, Yuki Enterprise (V, V Special)
Publisher(s)SNK, Sega (VI in U.S.)
Creator(s)Yasushi Adachi
Composer(s)Yasuo Yamate (Tate Norio)
Platform(s)Arcade, Various platforms
First releaseSamurai Shodown
July 7, 1993
Latest releaseSamurai Shodown Neo Geo Collection
June 11, 2020

Samurai Shodown, known in Japan as Samurai Spirits (サムライスピリッツ), is a fighting game series by SNK.

Samurai

Plot[edit]

The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.

Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang, something that has been preserved for overseas releases. Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German. Much of the music includes traditional Japanese instruments (predominately the shakuhachi, shamisen, koto and taiko) and later enka. Several characters are loosely based on real figures from Japanese history.

Development[edit]

There are two main artists responsible for the character designs and illustrations. For the early games (Part 1 to 4), the characters are created and illustrated by Eiji Shiroi. His illustrations featured a distinctive, traditional Japanese calligraphy style. While he continues to design for a few of the later games, they are illustrated by another artist named Senri Kita until the fifth title.

The Samurai Shodown games are most famous for their 'Rage' (怒) gauge, a meter that only increases as a player receives damage, and which when fully activated has numerous effects depending on game. Earlier games also have a referee in the background, officiating the match.

Games[edit]

English titleJapanese titlePlatformsRelease Date
Samurai ShodownSamurai Spirits
(サムライスピリッツ)
Arcade, 3DO, FM Towns, Game Gear, Game Boy, Mega Drive/Genesis, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, Sega CD, Super NES, PlayStation 2, Wii, Virtual Console, PlayStation Network (PS3 and PSP)07-07-1993
Samurai Shodown IIShin Samurai Spirits Haōmaru Jigokuhen
(真サムライスピリッツ 覇王丸地獄変)
Arcade, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, PlayStation, Windows, PlayStation Network, Wii, Virtual Console, Xbox Live Arcade, Neo Geo X, iOS, Android10-28-1994
Samurai Shodown III: Blades of BloodSamurai Spirits Zankurō Musōken
(サムライスピリッツ 斬紅郎無双剣)
Arcade, Neo Geo, Neo-Geo CD, PlayStation, Sega Saturn, PlayStation Network, Virtual Console11-15-1995
Samurai Shodown IV: Amakusa's RevengeSamurai Spirits Amakusa Kōrin
(サムライスピリッツ 天草降臨)
Arcade, Neo Geo, Neo-Geo CD, PlayStation, Sega Saturn, PlayStation Network, Virtual Console10-25-1996
Samurai Shodown RPGShinsetsu Samurai Spirits Bushidō Retsuden
(真説サムライスピリッツ 武士道列伝)
Neo Geo CD, PlayStation, Sega Saturn06-27-1997
Samurai Shodown 64Samurai Spirits
(侍魂 ~SAMURAI SPIRITS~)
Hyper Neo Geo 6412-19-1997
Samurai Shodown 64: Warriors RageSamurai Spirits 2 Asura Zanmaden
(SAMURAI SPIRITS 2 アスラ斬魔伝)
Hyper Neo Geo 6410-16-1998
Samurai Shodown!Samurai Spirits!
(サムライスピリッツ!)
Neo Geo Pocket12-25-1998
Samurai Shodown! 2Samurai Spirits! 2
(サムライスピリッツ! 2)
Neo Geo Pocket Color04-30-1999
Samurai Shodown: Warriors RageKenkaku Ibunroku Yomigaerishi Sōkō no Yaiba Samurai Spirits Shinshō
(剣客異聞録 甦りし蒼紅の刃 サムライスピリッツ新章)
PlayStation, PlayStation Network12-22-1999
N/ANakoruru ~Ano Hito kara no Okurimono~
(ナコルル~あのひとからのおくりもの~)
Dreamcast, Microsoft Windows03-28-2002
Samurai Shodown VSamurai Spirits Zero
(サムライスピリッツ零)
Arcade, Neo Geo, PlayStation 2, Xbox10-10-2003
Samurai Shodown V SpecialSamurai Spirits Zero Special
(サムライスピリッツ零SPECIAL)
Arcade, Neo Geo04-22-2004
Samurai Shodown MobileSamurai Spirits -Makai Rinne Ki-
(サムライスピリッツ-魔界輪廻記-)
iMode Mobile07-04-2005
Samurai Shodown VISamurai Spirits Tenkaichi Kenkakuden
(サムライスピリッツ 天下一剣客伝)
Arcade, Atomiswave, PlayStation 2, PlayStation Network09-14-2005
Samurai Shodown Mobile IISamurai Spirits ~Shimensoka~
(侍魂~四面楚歌~)
iMode Mobile11-21-2005
Samurai Shodown Mobile IIISamurai Spirits Tenka Musō Typing ~Makai Tenshō no Shō~
(侍魂天下無双タイピング~魔界転生の章~)
EZweb Mobile01-12-2006
Samurai Shodown Sen
Samurai Spirits Sen
(サムライスピリッツ閃)
Taito Type X2, Xbox 36004-17-2008
Samurai Shodown AnthologySamurai Spirits Rokuban Shōbu (tentative title)
(サムライスピリッツ 六番勝負)
Wii, PlayStation Portable, PlayStation 204-14-2009
Samurai ShodownSamurai Spirits
(サムライスピリッツ)
PlayStation 4, Xbox One, Nintendo Switch, Stadia, Microsoft Windows, Arcade, Xbox Series X/S06-25-2019
Samurai Shodown Neo Geo CollectionSamurai Spirits Neo Geo Collection
(サムライスピリッツ ネオジオコレクション)
PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows06-11-2020

Samurai Spirits Rpg English Rom

Characters[edit]

Over the course of years since the first game, the Samurai Shodown games (excluding spin-offs) have come to feature over 80 playable characters. The most famous among them includes Haohmaru and Nakoruru, who are both considered the series' flagship characters.[1]

Adaptations[edit]

A television special (later dubbed a motion picture for international release) Samurai Shodown: The Motion Picture (SAMURAI SPIRITS 〜破天降魔の章〜, Samurai Spirits: Haten Gōma no Shō) loosely based on the first game aired in Japan in 1994. An English adaptation was produced by ADV Films, on VHS in 1995 and on DVD in 2005. The plot means to reenact the events of Samurai Shodown (1993 video game), but the characters’ roles highly deviated from their original source. One of such bizarre changes made was switching Amakusa's gender from male to female. Another questionable change was the inclusion of the “Seven Holy Warriors”, skilled warriors who were resurrected to specifically fight Ambrosia, which is an idea never mentioned in any other continuity.

Samurai Spirits Rpg English

Several manga adaptations of Samurai Spirits were produced in Japan. One of them, titled Makai Bukei Jō Samurai Spirits (魔界武芸帖 サムライスピリッツ, Samurai Spirits: Scrolls of the Demonic Arts), written by Kyoichi Nanatsuki and illustrated by Yuki Miyoshi, was serialized in the Weekly Shonen Sunday in 1994. It was later adapted into English under the simplified titled Samurai Shodown by Viz Media in 1996, where it was serialized in the short-lived Game On! USA magazine and concluded in Animerica. The story is meant to be a prequel to Samurai Shodown II, establishing an original character, Yui Minbunosuke Shosetsu, as the main antagonist. Game characters Haohmaru, Nakoruru, Hanzo, Charlotte, and Genan remain the focal characters to the plot. They often interacted with several original characters in the story; the most prominent perhaps is the Koga kunoichi, Nagiri, who believed Haohmaru had killed her father during his travels and sought to avenge him.

Samurai Spirits Rpg Iso Neo Geo Cd Bios

The first OVA, the two-part Spirits 2: Asura Zanmaeden, serves as a preface to the events of Samurai Shodown 64: Warriors Rage. Character designs were done by Aoi Nanase, a longtime fan of SNK. Unlike most game-based anime, the voices were supplied by the same actors as in the game. It is relatively obscure, never having been released in the U.S., and the prospect of licensing is dim at best, as it offers no introduction to any of the characters, assuming (not unreasonably) that anyone watching it is likely to be familiar with the series and its cast already. The story mainly revolves on Nakoruru and her humanistic ideals: she believes that anyone with a heart has the right to live peacefully. Shiki, though apparently free from Yuga's influence, is recognized as a threat for the sorcerer's return and it was through Nakoruru's reasonings that previously saved her life from Haohmaru. Nakoruru finds her and then struggles to peacefully defend her from her pursuers, which include Haohmaru, Galford, and Asura. Though torn because of her morals and pacifistic nature, Nakoruru eventually agrees to draw her blade and fight for those who need protecting. Despite being wounded in his final skirmish with Nakoruru, Asura stabs Shiki and they both sink into a portal to the underworld. Making peace with her blood-thirsty alter ego, the Ainu priestess leaves Kamui Kotan, hoping to find news of Shiki's safety.

The second 30-minute OVA centers, Nakoruru ~Ano hito kara no okurimono~ (OVA), around the Nakoruru ADV game, again using Nakoruru as the main heroine. Character designs were done by Yasuomi Umetsu, who is best known for his work in Mezzo Forte and Kite. The events of the story are meant to take place during the time of peace between the first and second games of the series. The story introduces her childhood friends, Yamtamu and Manari, along with her younger sister, Rimururu, and the relentless enigma, Rera. Nakoruru, though glad that there is serenity, experiences several premonitions of devastation and is haunted by the thought of further bloodshed. The climax of the episode has Nakoruru protecting a deer from a rock slide, implied to be caused by evil entities. For undisclosed reasons, the OVA never released another episode and the story remains unfinished.

In 2006, Sabertooth Games released a Samurai Shodown Vcollectible card game set along with The King of Fighters 2006 for its Universal Fighting System (UFS) collectibe card game. Featured character starter decks were also released for Haohmaru and Ukyo Tachibana. STG staff favorites from the Samurai Shodown side tend to favor towards characters Nakoruru and Hanzo Hattori.

See also[edit]

References[edit]

  • 'Samurai Shodown Iroha PVC Figure'. Newtype USA. 5 (11): 126. November 2006. ISSN1541-4817.

External links[edit]

  • Samurai Spirits 1-4 at NBC Museum of SNK Playmore
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Samurai_Shodown&oldid=992828381'