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Sonic P-06
Developer(s)ChaosX
Publisher(s)ChaosX
SeriesSonic the Hedgehog(unofficial)
EngineUnity
Platform(s)Windows
Genre(s)Platform

Sonic P-06 is a platform game developed by Argentinian programmer ChaosX for Windows. It is an unofficialremake of the 2006 video game Sonic the Hedgehog, originally developed by Sonic Team and published by Sega for the Xbox 360 and PlayStation 3. As of August 2020, three demos have been released.

Gameplay[edit]

Sonic P-06, as a remake of the 2006 video game Sonic the Hedgehog, is a 3D platformer.[1] As of November 2019, there are four playable characters: Sonic the Hedgehog, Silver the Hedgehog, Miles 'Tails' Prower, and Knuckles the Echidna.[2]

Although a faithful recreation,[1]P-06 features various changes designed to improve the experience. The time spent on loading screens has been significantly reduced, while the graphics are more detailed. Character attributes have been altered: Sonic and Silver move faster, while Tails and Knuckles' moves from Sonic Adventure (1998) and Sonic Adventure 2 (2001) have been reintroduced.[2] Players can also choose between Sonic's animations from the final game or his animations from a 2005 prerelease showing.[2]

Development[edit]

Background[edit]

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Sonic the Hedgehog (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega for the Xbox 360 and PlayStation 3. It was intended to be a reboot of the Sonic franchise,[2] with a more realistic setting than previous games.[3] The game faced serious behind-the-scenes problems that forced Sonic Team to rush development,[4] and upon release it received unfavorable reviews for its story, controls, camera, bugs, and long load times. According to Engadget: 'many consider Sonic '06 to be the lowest point in the franchise.. Most Sonic fans want to forget the game was ever released.'[2] The game was never released on Windows personal computers despite pre-release advertisements suggesting it would do so, so some Sonic fans have made unofficial efforts to develop a port.[2] Beginning in 2015,[5] a group led by developers Gistix and Mefiresu worked on a port of Sonic the Hedgehog using the Unitygame engine, and released a number of demos between 2017 and 2018.[2][6] Although development on the project has continued, progress has slowed, and Gistix is no longer involved.[2]

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Production[edit]

Sonic P-06 is being developed by Argentinian programmer ChaosX. ChaosX had been a Sonic fan since childhood, when he received a Sega Genesis with a copy of the original Sonic the Hedgehog (1991).[2] He played through the Genesis Sonic library. When he got a PlayStation 2 (PS2) in 2010, he played its Sonic releases, as he was 'addicted to Sonic the Hedgehog and gaming overall by that point,' and when he got a computer, he played more Sonic titles like the Sonic Adventure games.[2] It was after getting the computer that ChaosX learned of the 2006 game, and it immediately fascinated him. 'Its advertisements, atmosphere, tone and sound, CGI, graphics.. everything resonated with me.. It grabbed my attention like crazy.'[2] ChaosX unsuccessfully attempted to get a copy of the game despite being aware it had been poorly received; this did not matter to him.[2]

It was during this time that ChaosX began to dabble in game development, having learned of the Sonicfangame community. He began working in Blitz3D before switching to Unity in 2014. His first project in Unity was the World Adventure Project, an effort to port the 2008 game Sonic Unleashed—which, similar to the 2006 game, he had no way of playing—to Windows.[2] He abandoned the World Adventure Project after realizing he had the ability to remake Sonic the Hedgehog in Unity and thus be able to experience it. He also saw the opportunity to fix its problems and restore content that had been scrapped during development, '[giving] it a second chance.'[2] Although he had never played the game, ChaosX, from analyzing gameplay footage, had a strong sense of what he needed to recreate. He made a folder housing gigabytes of reference material, including footage from both prerelease and post-release.[2]

ChaosX started with the few pieces of the original code that are accessible, and began by remaking each level while ignoring or hiding the problems that are present in the official game.[2] However, he has had to develop much of P-06 from scratch, such as the animations, textures, shaders, and typefaces, and gathered some assets from Unity. ChaosX recruited numerous individuals to help development. Scottish developer 'Gotta Play Fast' used Autodesk 3ds Max to combine the separate model files for Sonic so he would work better in Unity, while 'BeatZ' assisted ChaosX in creating textures, model rigging, and polishing collision detection. Other contributors include 'Daguar', 'Volcano the Bat', 'Wiz Genesis', 'Hero', 'Sajid', 'LuRodSil', 'HyperPolygon64', 'KnuxFan24', Thomas James Baker, and 'BrianuuuSonic'.[2] Many contributors consider their work minor, as much of the actual development is handled by ChaosX.[2]

Release[edit]

ChaosX released the first demo of P-06—containing two levels, 'Wave Ocean' and 'Kingdom Valley'—in April 2019.[2][7] An update containing bug fixes, improved widescreen support, and other minor improvements, was released the following month. The second demo, which added the three levels 'Dusty Desert', 'Flame Core', and 'Radical Train', was released in October 2019, and a bug-fix update was released in November. Adobe photoshop cs3 with. Following the November update, ChaosX took a break to focus on other projects. He is unsure when the remake will be complete: 'A wild guess would probably be in two years, but I'm very unsure about that.'[2] A third demo was released in July 2020 and added the rest of the stages in Sonic's story,[8] followed by an update in August 2020 that addressed several bugs in the previous build.[9]

See also[edit]

References[edit]

  1. ^ abGrayson, Nathan (April 22, 2019). 'Fans Are Trying To Fix The Notoriously Bad Sonic 2006 With A Remake'. Kotaku. Archived from the original on July 18, 2019. Retrieved March 20, 2020.
  2. ^ abcdefghijklmnopqrstSummers, Nick (December 11, 2019). 'One fan's struggle to fix the worst game in Sonic history'. Engadget. Archived from the original on December 12, 2019. Retrieved March 20, 2020.
  3. ^Eddy, Andy (May 24, 2006). 'E3 2006: Sonic Team Interview'. TeamXbox. pp. 1–3. Archived from the original on October 22, 2013. Retrieved February 22, 2019.
  4. ^Shea, Brian (November 14, 2016). 'Where Sonic Went Wrong'. Game Informer. Archived from the original on August 8, 2017. Retrieved August 7, 2017.
  5. ^Johnson, Leif (January 8, 2017). 'Some Modders Have Spent Over a Year Remaking the Worst 'Sonic' Game for PC'. Motherboard. Archived from the original on January 9, 2017. Retrieved March 21, 2020.
  6. ^Miller, Daniel (January 10, 2017). '[Watch] Sonic The Hedgehog 2006 has been remade into a game that doesn't suck'. GameZone. Archived from the original on August 8, 2017. Retrieved August 8, 2017.
  7. ^Co, Franz (April 23, 2019). 'Sonic 2006 fan remake tries to fix the games flaws'. GameRevolution. Archived from the original on April 26, 2019. Retrieved March 20, 2020.
  8. ^https://twitter.com/ChaosX2006/status/1283192602913902592
  9. ^https://www.youtube.com/watch?v=c2Lz3IGw-h0

Further reading[edit]

Sonic 06 For Pc Download Utorrent

  • Horti, Samuel (April 21, 2019). 'You can now play the terrible Sonic '06 on PC thanks to this Unity remake'. PC Gamer. Archived from the original on April 28, 2019. Retrieved March 20, 2020.

External links[edit]

  • Sonic Project 06 v2.5 at the Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_P-06&oldid=986237013'

Roaming around at the speed of sound is the name of the game, usually. In Sonic Unleashed you will spend a significant portion of the game as a werehog version of Sonic. You’ll be slow and clumsy, much like the controls of this game. This was the game’s gimmick that was advertised to us as an attempt to mix up the Sonic formula but with such great day time missions that have you racing around as normal Sonic, being werehog Sonic feels like a sluggish mundane chore you mom makes you do to earn more videogame screen time.

Story

For

The game takes place after Sonic’s nemesis, Dr. Eggman blasts the world with a laser, causing it to fragment in his attempt to release an ancient evil called Dark Gaia. Sonic comes into contact with this magical dark evil, causing him to become a werehog at night. Your job is to stop Dr. Eggman’s evil plan and fix the world. Fairly standard for a Sonic game.

Gameplay & Level Design

Arguably every 3D Sonic game has had an issue with its camera controls and overall gameplay. You either are in the flow that the world has set up for you, or you’re stuck on the side trying to gain speed, only to be hit by one of the several chaotic obstacles that you often can’t see coming due to the camera pointing elsewhere. Unfortunately, Sonic Unleashed continues this pattern. But it doesn’t stop there, the game has you spend roughly half the game as werehog Sonic where you must fumble around poorly designed platforming stages along with simple combat where you fight mundane enemies. These sections of the game will make you question if the rest of the game is even worth the pain.

Best & Worst Parts of Sonic Unleashed

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There is a light at the end of this tunnel, but first, let’s get the worst part out of the way. For some reason, the developers thought adding an RPG system would be a good idea. I’ve never met someone who thought Sonic needed an RPG system. It works as well as you’d expect. It’s a poor and needless RPG system, that will have you upgrading your werehog attacks and sonics speed. Why do I have to upgrade Sonic’s speed? Isn’t that the point of Sonic? He’s the fastest thing alive, but apparently, he needs to be upgraded. But wait, there’s more. They added hub worlds where you can do side quests and talk to pointless NPCs, I never spent much time here since it seemed like a rather useless area. But graphics is much better than used it's predecessor Sonic the Hedgehog 2006.

Beloved Features

Now it’s time for the light at the end of the tunnel. There is something special here for those who are big fans of the Sonic lore. Video copilot element 3d all 7 packs app. There are plenty of secrets to unlock character art, character lore, and other collectibles. Added features like this are often missing from many big games today, which can rob fans of the chance to get to know the world they love.

At the end of the day, I can’t say I recommend this game to anyone, as far as actually playing a game goes, the only redeeming quality is the day time levels where you race around in typical Sonic fashion, with the rest of the game feeling useless, unwanted, and boring. At best this is a game for small kids who are desperate to play any videogame, at it’s worst, Sonic Unleashed is something you give away for free at a garage sale.

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Pros

  • Nicely stylized
  • Good day time levels
  • Classic Story

Cons

  • Poor controls
  • Bad RPG elements
  • Wonky camera
  • Bad nighttime levels
Overall rating: 4