Total War Warhammer 2 Loyalty

All of them gets the 'unwatched by the king' vice and their loyalty quickly drops to 2 or 3!!! Promote the Fourth Age Total War mod. Warhammer: Total War 1. We do however have two new battle types which will be added to Total War: WARHAMMER II as part of the free update, which bring you an active alternative to auto-resolving naval encounters: Island battles and Black Ark battles. When two armies meet in battle at sea, you can choose to autoresolve as usual, or fight the battle. Ensure Absolute Loyalty If you wish to survive the turbulent, cutthroat world of Skaven politics you need loyal warriors on your side. Total War: WARHAMMER II.

Warhammer

Loyalty is a game mechanic introduced in Total War: Warhammer II for the Skaven, Dark Elves, and Vampire Coast. Loyalty is a measure of the willingness of a Lord to follow the leader of his or her faction. If a lord's loyalty reaches 0 they can rebel, taking their army with them, and if it reaches 10 they can gain a unique item.

The faction leader and their army are not affected by loyalty. For instance if you are playing as Naggarond, then Malekith and his army are not affected. Additionally, Vampire Coast lords earned from the technology tree are not affected by Loyalty.

  • 1How it works
  • 2Separatist factions
  • 3High Loyalty dilemmas

How it works[edit | edit source]

Loyalty is measured on a scale of 0 to 10, low to high.

A lord's loyalty is displayed in the bottom left, near their portrait, when they are selected.

Should a Lord’s loyalty reach 0 they will rebel, taking their army with them to form a new separatist faction. This is similar to a rebellion which can happen with low public order.

A selected Lord’s loyalty is shown on the Character Info panel, and on the Details tab of the Character Details panel. The starting loyalty for each Lord available for recruitment can take a range of values, indicated on the Recruit Lord panel. Your starting lord has no loyalty statistic and will never abandon your faction.

Additionally, at very high loyalty levels your lord may offer you certain crafted items through a dilemma.

Increasing loyalty[edit | edit source]

  • Winning a battle with a lord can increase that lord's loyalty.
  • Raiding with an army.
  • Recruiting units into a lord's army.
  • Equipping items, banners and followers to a lord can increase their loyalty.
  • Har Ganeth has a faction mechanic which can cause lord to gain loyalty at the start of your turn, when Hellebron is still fairly young.
  • The Thirteenth Scheme rite for Skaven gives Lords a chance to gain +2 loyalty each turn while it is active.
  • Vampire Coast Lords have traits that say specifically what will increase their loyalty. For example, a firestarter gains loyalty through sacking or razing settlements.

Reducing loyalty[edit | edit source]

  • Queek Headtaker (Clan Mors) has a character trait which makes any Grey Seers he recruits begin with lower loyalty.
  • It appears that when an army suffers attrition, this can reduce loyalty.
  • Disbanding large numbers of units in a lord's army can decrease their loyalty to avoid crippling a lord just before he goes rogue.

Separatist factions[edit | edit source]

Dark Elves[edit | edit source]

Skaven[edit | edit source]

  • Clan Eshin Lords are permanently loyal and will never rebel.

Vampire Coast[edit | edit source]

High Loyalty dilemmas[edit | edit source]

Dark Elves[edit | edit source]

  • The Alchemist
    • Satchel of Potions and loyalty -3
    • 750xp for lord, +2500 money, loyalty +2 lord.
  • Assassin!
    • Shroud of Death, Treasury -1000, Loyalty -2
    • Finish Him: Assassin's End: +2000 xp to lord, Melee attack +4 on that lord, Enemy Hero action success chance -10%
  • The Hermit
    • Enslave Her: Loyalty -6, Unique Rod of Briars
    • Spare Her, Slay Another: 1500 xp for lord, loyalty +1,
  • The Beastmaster
    • Boots of Bracchus, loyalty -5
    • Bonus experience +1500, +2 loyalty
  • Insurgents
    • Other option
  • The Relic
  • The Dagger
    • 1 option
    • 2 options offer Aventurine Dagger

Skaven[edit | edit source]

  • When Rats Fly!
    • Offers choice between +2000 experience for lord, or
  • Loyal Musk
    • 4 options, see article
  • Dust It Off!
    • 2 options

Strategy[edit | edit source]

Disbanding the units in a Lords army will lower their Loyalty and make them revolt with all of their units. This means that you cannot just disband a lord and let them be easily crushed. If you have a problematic low loyalty lord it is generally best to send them to die in combat where they have little chance or against a faction with many armies nearby. Worst case scenario, they die and you are freed from the issue. Best case scenario they succeed and start taking settlements, boosting their loyalty and now you can invest in them again.

Winning battles has a chance to increase loyalty and depending on the type of victory will increase or decrease the chance. Raiding, recruiting units into the lords army and giving them items also can increase a lords loyalty. Lord Skrolk doesnt like warlords and Queek doesnt like grey seers.

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Total War Warhammer 2 Loyalty

'Secure the fealty of the Empire's Lords to govern or take over by force, assigning new, more loyal Elector Counts'

Total war warhammer 2 loyalty cheat

Fealty is a campaign mechanic added for Reikland and The Golden Order in Total War: Warhammer II.

Overview[edit | edit source]

Total War Warhammer 2 Dark Elf Loyalty

Each state of the Empire is governed by an Elector Count: securing their fealty is key to unifying the Empire through confederation. Some though, will not be easily convinced and will require much persuasion through aid or military force. Once a state's capital is under your control, you may keep the residing Elector Count or elect a new one. Each provides a host of benefits, such as granting a unique Runefang sword and unique units.

Total War Warhammer Skaven

Fealty is a new resource to the Empire and the Golden Order. There is a UI button on the bottom right that takes you to a map of the Empire with the elector counts of each county marked. Here you can see their fealty which is how much they recognize your faction's authority. A counts fealty is affected by the Imperial Authority and prestige mechanics as well. Dilemmas will pop up that allow the player to increase their standing with a faction. By spending prestige, money, or supporting a count in the dilemma will increase their fealty. High Imperial Authority also gives a small chance to increase each elector counts fealty per turn.

When a faction's fealty reaches 10 they will offer to confederate in a dilemma. The player can refuse for +1 Imperial Authority (they will offer to confederate again in 20 turns) or accept confederation and lose 3 Imperial Authority.

Once you have either confederated or wiped out an elector count faction, you gain the ability to appoint your own Lord, as well as access to that provinces unique Runefangitem, their Elector Count traits, and their unique Elector Count state troops. See the individual faction pages for their Elector trait except Solland and Sylvania which are listed below (Marienburg has the Wasteland Elector trait)

Solland[edit | edit source]

Elector Count of Solland:

Upkeep -5% for Crossbowmen and Spearmen units (Lords Army)

+1 Local recruitment capacity (all provinces)

Attribute: Vanguard Deployment

Total War Warhammer 2 Factions

Upkeep -5% for Imperial Supply units (all armies factionwide)

Grudge Settler:

+6 Melee Attack

+10% Weapon Strength

Passive ability: Solland Runefang: -8 leadership in a 30m radius

State Troop: Eldred's Guard[1]

Sylvania[edit | edit source]

-20% casualties suffered from Vampiric attrition (all armies factionwide)

Attribute: Cause Fear

Total war warhammer 2 loyalty program

Attribute: Cause Terror

-5% Upkeep for Imperial Supply units

Total War Warhammer 2 Dark Elf Loyalty

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